7Sail Studio
I design games, mobile apps and prototypes, and I ship them with a production discipline: PREDEV scoping, lots, tests, audits.
PREDEV scoping
scope locked before code
Playable builds
proof, not just intent
Structured delivery
lots, tests and iteration
How I work
Every project follows the same discipline.
Scoping (PREDEV)
Scope, lots, architecture, decisions documented before code.
Lot-based execution
Each lot has a clear scope, validation criteria, and an audit.
Tested delivery (POSTDEV)
Tests, 80%+ coverage, CI/CD, post-delivery audit, zero debt.
Featured Projects
Every project follows the PREDEV/POSTDEV method. Here are the strongest.

Grimoire Culinaire
Private BetaAI-enabled Android app. Flutter offline-first architecture, multi-LLM routing, freemium monetization.
Private Beta Android · 14 lots · 700+ tests

Galactic Rogue
Early AccessPC-first space roguelite in C# / Godot .NET. Auto-combat: the game you play is the loadout.
Early Access · itch.io · simulation-tested balance
Additional systems proofs
Less central commercially, but valuable to demonstrate depth in systems, economy and meta progression.
Atrium
Local AI desktop app: specialized assistants that run on your own machine, agentic anti-hallucination RAG, fully offline.

Idle Orbit
Space cozy idle in C# / Godot 4.6.2 .NET. Externalized pixel art asset pipeline.
Who I work with
Indie studios looking for a game design / Godot dev
Startups and founders who need a mobile MVP
Teams that want to structure their production before scaling
Specialties
What sets me apart.
Game Loops & Meta-progression
Game loop design, prestige, synergies, risk/reward. 4 games designed, each with a working economy.
Economy & Monetization
Internal currencies, freemium, rewarded ads. Economy designed from day 1, validated in real conditions.
Mobile MVP Architecture
Flutter/Riverpod, offline-first, Supabase. From PREDEV scoping to Play Store.
AI-Assisted Production
Claude Code, GPT structuring, Gemini assets, Suno audio. AI as an accelerator, not a gimmick.