Working together on a project
Godot and Flutter. PREDEV scoping, architecture, delivery in batches.
What fits best: a project that needs a production framework. Playable prototype, mobile MVP, loop redesign, architecture, or a scope reset before execution.
What gets delivered
Flutter mobile apps
Structured MVP, Riverpod architecture, offline-first, Supabase, continuous integration. From scoping to the Play Store.
Grimoire Culinaire: Android app with integrated AI, in private beta on Google Play. 14 batches, 700+ tests, routing across several models.
Godot games, GDScript
Game design, loops, economy, prototyping. Desktop and browser.
Three games published on itch.io, in GDScript. Balancing by deterministic headless simulation, pixel art asset pipeline.
Architecture and product scoping
PREDEV/POSTDEV method, batch breakdown, technical documentation, audit.
The same sequence on every project. No batch delivered without tests and an audit.
Types of engagement
What decides an engagement is not only the stack: it is where the project stands, how much structure it needs, and the level expected of the deliverable.
What fits
- A prototype or vertical slice to scope quickly
- A mobile MVP or a game that needs architecture and prioritisation
- An existing project that needs a product or systems audit before moving on
Less suited
- A feature factory, with no scoping and no access to product decisions
- AAA production with highly specialised roles
- Pure execution work, where method and tests do not count
Engagement formats
Audit and reset
To clarify a scope, a game loop, an architecture or a roadmap before restarting production.
Typical output: prioritised action plan, risk points, next batches.
Prototype or vertical slice
To validate a loop, prototype a system or make an idea presentable to testers, partners or investors.
Typical output: playable build, scope decision, next steps.
MVP, from scoping to delivery
To go from a PREDEV scoping to a deliverable product: architecture, batch breakdown, tests, clean delivery.
Typical output: an MVP that is tested, documented, ready to iterate.
Playable demo in 72 h
In 72 hours, a playable prototype with a game loop that runs. Not a design document: a build.
- Playable Godot build, Windows and Android
- Full source code
- Short design document: scope, decisions, next steps
The method
PREDEV scoping before code. Batches with acceptance criteria. Audit after delivery. 80%+ test coverage on Grimoire Culinaire.
Proof
Mobile app
Grimoire Culinaire
Android app with integrated AI, in private beta on Google Play. 14 batches, 700+ tests, routing across several models.
Games
EREME, Sillon, Limon
Three games published on itch.io: a god-game, a railway driving game, a narrative roguelite.
Method
Production devblog
Articles on batches, audits, game economy and delivery.
Freelance work, remote.
Get in touch